You know how the past few years, certain movies have enticed you to stay through the credits by including a scene at the end of the credits? It often reveals something you need to know for the sequel. (Pro tip: Pirates of the Caribbean and Marvel movies are never over until the credits have finished rolling!) Think of this post like that, except that this isn't necessarily important to understand for future blogs. But you never know!
Image by Sergey Nivens on Adobe Stock |
As you may recall, I covered some aspects of video games in my post on computers, but there is more! We had games on floppy disks back in the '80s. When friends came over, sometimes they brought their games on floppy disks to play together. I loved playing games like Digger, Carmen Sandiego, Mario Bros, Arkanoid, Galaxian, Tetris, Pac-Man and others. I learned how to play Solitaire on the computer and have only played it a couple times with real cards.
At that time, most of those games could be played using the keyboard (particularly the arrow keys, and certain numbers and letters). Some could also be played using a joystick, a small hand-held device with a knob that looked a bit like a gear shift in a car. Joysticks were generally pretty cool, but could be frustrating as well. For example, if I accidentally moved the knob in the wrong direction playing Tetris, the blocks would drop where I didn't want them to drop. As I grew up with a tremor, involuntary movements from time to time could be annoying. (That can also be annoying at times when trying to hold a camera still to take a picture.)
Space Invaders Jason Kotecki Oil on canvas Used with permission |
Occasionally we would go to a video arcade where we could play games on bigger machines. Depending on the nature of the game, we would be standing and pressing buttons or a joystick knob built into the machine, or we might be sitting on a motorbike built into the machine. Or we could be seated and turning a steering wheel. Games like Duck Hunt involved a toy gun that you pointed at ducks as they crossed the screen. Last time I was at the Seattle Museum of Flight, I used a flight simulator that works very much like an arcade game, where you try to land a plane smoothly.
As I grew older, smaller devices became more popular, such as Game Boy, Nintendo DS series and others. There were also some tiny ones like Tamagotchi, which involved a digital animal or character that the user could feed and nurture.
Photo by Cláudio Luiz Castro on Unsplash |
Some of my friends in school got into Call of Duty, which I haven't tried. One job where I worked, a bunch of my coworkers were into World of Warcraft. As I am told it is very time-consuming, I haven't gotten into that one, but I'm curious. My brother Aaron works for Blizzard, who makes it. I did a seasonal job testing the French versions of games at Nintendo in 2009. That was when I got to know the Wii. This is a bigger console, and includes a board that you put pressure on in different places. The console also has other components. I tested Wii Fit Plus and Wii Sports Resort, which had exercises you could do on the board and it kept score. The player was represented on the screen by a customizable character called a Mii. I also tested the New Super Mario Bros Wii, which didn't use a Mii due to Mario, Luigi and Toad already being there. I then got to know Legend of Zelda: Spirit Tracks on the much smaller Nintendo DSi. I'm not sure why I didn't get into Zelda when I was younger, but it was fun!
As time has gone on, video games have become more available. I even (I know this may be shocking) have some on my cell phone! (My favorite story there is one time when I downloaded a Mario Bros app. I can get very competitive, and I got so into it on my cell phone that my thumbs were sore the next day!) Pokémon Go was particularly popular a few years ago on cell phones. "Gotta catch 'em all!"
This seemed to be an appropriate way to end this post:
Photo by Sigmund on Unsplash |